The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020
Unreal Engine via YouTube
Overview
Syllabus
Introduction
History
System Overview
Simplified Namespaces
Workflow and Inheritance
Scratchpad
Performance and Scalability
Emitter and System State
Effect Types
Game Thread
Render Thread / Vector VM
Simulation Cost Improvements
Data Interface - Camera
Data Interface - Audio
Raytracing
Houdini Niagara Plugin 2.0
Attribute Reader
Neighbor Grid 3D
Grid 2d
Simulation Stages
Taught by
Unreal Engine