Overview
Syllabus
Intro
Industrious use of back catalogues: Share of game & bundle catalogue placed on discount
Digital-only hardware
The rise and fall of Mixer
Maturing of hybrid business models: Complexity is the norm, even for traditional experiences
Maturing of hybrid business models: Premium under pressure, but remains valuable entry point
Generations: A 25-year picture, by manufacturer
Generations: Years of activity
Generations: Hardware sales share
Generations: But it's not just about hardware...
Ecosystems: Consoles are a deceptively intense collection of balancing acts
Ecosystems. Relative shifts in messaging focus, by manufacturer
Ecosystems: Xbox's hardware position
Ecosystems: Nintendo's hardware-first strategy
Ecosystems: The problem of rising complexity
Ecosystems: The Three Ages of the Games Business
Heartlands: USA-Battle for the biggest console domain
Heartlands: Europe - PlayStation Stronghold unlikely to slide
Curation: The crush of digital content
Taught by
GDC