Explore the intricate AI systems behind Dishonored 2 in this 2017 GDC conference talk presented by Arkane Studios' Laurent Couvidou and Xavier Sadoulet. Delve into the design principles that power the game's sophisticated artificial intelligence, including the coordination of multiple NPCs, spatial reasoning for stealth and search mechanics, and a data-driven rule system governing dialog and animations. Gain valuable insights into how these AI components work together to create a dynamic and immersive gaming experience. Learn about the challenges and solutions involved in developing AI for a complex stealth-action game, and discover techniques that can be applied to your own game development projects.
Overview
Syllabus
Taking Back What's Ours: The AI of Dishonored 2
Taught by
GDC