Explore system-centric puzzle design techniques used in the development of the IGF award-winning game Patrick's Parabox in this GDC 2024 conference talk. Gain insights into heuristics for iterating on mechanics, strategies for creating engaging puzzle levels, and important considerations for effective playtesting. Discover methods for simplifying puzzles, implementing general verbs, and the overall process of puzzle creation. Learn valuable lessons from the designer's experience that can be applied to your own puzzle game development projects.
Overview
Syllabus
Intro
Patricks Parabox
SystemCentric Puzzle Design
Simplifying puzzles
General verbs
Playtesting
Making puzzles
Taught by
GDC