Overview
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Dive into a 57-minute GDC talk from 2019 where Insomniac Games' Noah Alzayer reveals the innovative pipeline for managing approximately 150 facial rigs in Marvel's Spider-Man. Learn how the rigging team efficiently integrated, enhanced, and tracked changes for facial rigs from a third-party vendor without overwhelming the entire team. Explore the character tier system, processing tools, feedback processes, and corrective workflows used to bring New York's diverse population to life. Discover solutions to challenges like head look correctives, relative skin loading, and triangulation issues. Gain insights into experiments with heads in the open world and future improvements for character facial rigging in game development.
Syllabus
Intro
Expectations
Utilized a 3rd Party
3Lateral Summary
Character Tiers
3: "Named" Characters
Minor Roles/Quest-Givers
Thugs, Police, Civilians
Processing Tool
Feedback Process
The Head Bone's Connected to the...
Head Look Correctives
Corrective Workflow
Relative Skin Loading Tool
Relative Skin Saving
Triangulation Woes
Heads in the Open World - Experiments
Heads in the Open World - All In One
Moving Forward
Taught by
GDC