Explore the history and implementation of stereoscopic 3D technology on the Sega Master System using Segascope 3D Glasses in this informative video lesson. Dive into the mechanics of 3D imaging, including the use of LCD shutter glasses to create full-color 3D effects on an 8-bit system with a CRT TV. Learn about relative positioning, tile drawing, and interrupt handling in Z80 assembly programming. Access accompanying text lessons and source code from the provided website link. Discover a range of assembly tutorials for various CPUs and systems, and consider supporting the creator's ongoing 8-bit game development efforts through Patreon.
Stereoscopic 3D on the Sega Master System with Segascope 3D Glasses - Z80 Lesson P57
ChibiAkumas via YouTube
Overview
Syllabus
Intro
How 3D Works
Relative Positions
Drawing Tiles
Interrupts
Taught by
ChibiAkumas