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Stanford University

Stanford Seminar - Accessible Virtual Reality for People with Limited Mobility

Stanford University via YouTube

Overview

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Explore accessible virtual reality solutions for individuals with limited mobility in this Stanford seminar. Delve into the work of the MSR Ability Team, examining universal design principles and ability-based design approaches. Investigate key areas of focus, including the Canetroller device and understanding device accessibility through interview studies. Learn about seven major VR accessibility barriers and potential solutions, such as alternative input methods and chairable computing. Discover a taxonomy of surface gestures and explore interaction accessibility techniques like SeeingVR and accessible bimanual input. Gain insights into content accessibility and application diversity in VR, ultimately enhancing understanding of how to create more inclusive virtual reality experiences for users with diverse abilities.

Syllabus

Introduction.
MSR Ability Team.
Overview.
A definition.
Universal design.
Ability-based design.
What is disability?.
Positive affirmation of ability.
Ability assumptions.
Dissertation work.
Research approach.
Virtual reality.
Commercial VR systems.
5 key areas of focus 04.
Canetroller.
Understanding Device Accessibility.
Interview Study.
Seven VR Accessibility Barriers.
Adjusting the HMD head strap.
Manipulating dual motion controllers.
Inaccessible buttons.
Alternative input methods.
Chairable computing.
User elicitation study.
Taxonomy of surface gestures.
Initial findings.
Dichotomous Referents.
Virtual hand manipulation.
Takeaways.
Interaction Accessibility.
SeeingVR.
Accessible bimanual input.
A framework for bimanual actions.
Interaction techniques for enabling bimanual interactions?.
Infer Virtual Hand.
Content Accessibility.
Application Diversity.
Conclusion.

Taught by

Stanford Online

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