Stanford Seminar - Accessible Virtual Reality for People with Limited Mobility
Stanford University via YouTube
Overview
Syllabus
Introduction.
MSR Ability Team.
Overview.
A definition.
Universal design.
Ability-based design.
What is disability?.
Positive affirmation of ability.
Ability assumptions.
Dissertation work.
Research approach.
Virtual reality.
Commercial VR systems.
5 key areas of focus 04.
Canetroller.
Understanding Device Accessibility.
Interview Study.
Seven VR Accessibility Barriers.
Adjusting the HMD head strap.
Manipulating dual motion controllers.
Inaccessible buttons.
Alternative input methods.
Chairable computing.
User elicitation study.
Taxonomy of surface gestures.
Initial findings.
Dichotomous Referents.
Virtual hand manipulation.
Takeaways.
Interaction Accessibility.
SeeingVR.
Accessible bimanual input.
A framework for bimanual actions.
Interaction techniques for enabling bimanual interactions?.
Infer Virtual Hand.
Content Accessibility.
Application Diversity.
Conclusion.
Taught by
Stanford Online