Explore the benefits and development of spatial audio for live events in this 45-minute conference talk from the Audio Developer Conference. Learn about object-based mixing tools and delve into the process of creating a spatial audio product, from prototyping to final development. Discover techniques for developing and testing 3D audio algorithms, including panning, parametric reverb, and binaural rendering. Gain insights into optimizing real-time code on Linux kernels for improved digital signal processing. Presented by Frederic Roskam, Head of Immersive Audio at L-Acoustics, and Olivier Petit, a C++ software engineer specializing in innovative audio technologies for live performances.
Overview
Syllabus
Spatial Audio for Live: Why and How? - Olivier Petit and Frederic Roskam - ADC22
Taught by
ADC - Audio Developer Conference