Overview
Discover practical techniques for creating stunning visuals in this 38-minute conference talk from Siggraph 2018. Learn how to leverage Unity's FBX Exporter, Shader Graph, and Post Processing Effects to enhance your artistic workflow. Explore the FBX Export and Explorer tools, dive into the new Shader Graph system, and master the creation of custom shaders using nodes, blackboards, and subgraphs. Gain insights on vertex displacement, quick effects, and scrolling textures. Delve into postprocessing techniques, including the setup of global and local volumes, motion blur effects, and optimization using Fast Mode. Presented by Unity's Technical Evangelist Liz Mercuri, this talk offers valuable knowledge for artists, students, and professionals looking to elevate their visual creation skills in Unity.
Syllabus
Intro
FBX Export
FBX Explorer
Shader Graph
New Render Pipelines
Using Shader Graph
Creating Shaders
Master Node
Graph Arrows
blackboard
scrolling texture
quick effects
subgraphs
create a node
side note
Vertex Displacement
Position Node
Summary
Postprocessing
Creating Volumes
Global Volume
Motion Blur
Global Profile
Cave Volumes
Fast Mode
Conclusion
Taught by
Unity