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Learning Animation in Source Filmmaker - The Absolute Basics of Animation

TTMR via YouTube

Overview

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Dive into the world of 3D animation with this introductory tutorial on Source Filmmaker (SFM). Learn the fundamentals of animation, including the graph editor, splines, and tangents. Master the classic bouncing ball exercise, a staple for beginner animators. Explore techniques for adjusting spline tangents, manipulating movement over time, and refining animation timing. Discover how to add inbetweens for detailed movement, animate on specific axes, and apply principles like slow-in/slow-out and arcs. Gain insights into why understanding these basics is crucial for aspiring animators. Note: Familiarity with SFM's interface and basic functions is recommended before starting this tutorial.

Syllabus

- wow it was close
- PLEASE WATCH THE VALVE TUTORIALS BEFORE THIS
- How 3D Animation Works
- The Bouncing Ball Exercise
- Adjusting Spline Tangents, Movement over Time in the Graph Editor
- Adjusting the Timing of an Animation
- Tangents
- Another way: Bouncing Ball with Tangents and Inbetweens
- Adding Inbetweens to Detail Movement
- Refining and Adding Animation on Specific Axis
- #6: Slow-In and Slow-Out
- #7: Arcs
- Outro and Why it's Important to Know the Basics

Taught by

TTMR

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