Overview
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Discover how to scale multiplayer game servers using Kubernetes in this 32-minute conference talk by Mark Mandel from Google Cloud Platform. Learn about the open-source project Agones, developed in collaboration with Ubisoft and other game studios, which provides a comprehensive solution for running dedicated game servers at scale. Explore the challenges of traditional game server management and how Kubernetes-based solutions can streamline the process. Gain insights into the Agones SDK, GANS (Game Server Allocation), and future developments in the field. Perfect for game developers looking to efficiently deploy and manage multiplayer game servers across various platforms, including cloud and on-premises hardware.
Syllabus
Intro
Overview
Dedicated Game Servers
Traditional Game Servers
Kubernetes
SDK
GANS
Whats Next
Taught by
Linux Foundation