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Explore a groundbreaking prototype for a minimal actor-oriented system runtime capable of managing millions of actors and messages across processor cores and machines, implemented in Rust. Learn how this innovative approach utilizes a code-generating build script to enable type-safe remote message sending and handling, seamlessly integrating with idiomatic Rust function calls and definitions. Discover the potential for developing complex, extensible distributed systems using this technology, as presented by self-taught hacker and CS student Anselm Eickhoff at RustFest Zürich 2017. Gain insights into the challenges and solutions involved in creating custom technology for large-scale simulations, drawing from Eickhoff's experience developing Citybound, an ambitious city simulation game and engine.