Explore GPU-based vector graphics rendering in Rust with Lyon in this 31-minute conference talk from RustFest Paris 2018. Dive into the low-level tools provided by Lyon for rendering 2D vector graphics on the GPU, applicable to games, map renderers, web browsers, and creative coding. Learn about the challenges of vector graphics rendering, tessellation techniques for various shapes, and the advantages of vector over raster graphics. Discover how Lyon approaches rendering compared to other GPU-based vector graphics tools, and gain insights into future developments in the field of vector graphics rendering.
Overview
Syllabus
Intro
Raster vs Vector
Why use vector graphics
Video games
Challenges
How did we fix this
What is tessellation
tessellation for convex polygons
monotone polygons
strokes
web render
Pathfinder
Whats next
Tessellation
Thank you
Taught by
Rust