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Embark on a journey into game development with Rust as Micah Tigley shares their experience creating a roguelike game using the Amethyst engine. This conference talk from RustConf 2020 explores the challenges and rewards of transitioning from front-end web development to systems programming with Rust. Discover how Tigley navigated the vast landscape of open-source projects and ultimately chose game development as their learning path. Gain insights into the process of building a roguelike game, the intricacies of working with the Amethyst game engine, and the valuable lessons learned along the way. Perfect for newcomers to Rust or those interested in game development, this presentation offers a relatable perspective on tackling a first major Rust project.