Explore a 31-minute conference talk on using Rust for medical visualization. Discover why a native language like C++ is traditionally chosen for real-time graphics applications and learn about the evaluation process for revamping a 3D rendering module. Gain insights into Rust's modern tooling, promising concepts, and mature environment that supports critical requirements. Understand the potential of future browser features like WebGPU and WebAssembly SIMD for CPU rendering in Rust. Follow Harald Reingruber's experience report on why Rust is an excellent choice for medical visualization and its future applications. Delve into topics such as performance requirements, WebGPU integration, and challenges faced in implementing Rust for this specific use case.
Overview
Syllabus
Introduction
What we want to achieve
Why Rust
Instructions
Performance requirements
WebGPU
Challenges
Taught by
Rust