Overview
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Dive into a comprehensive 1 hour 34 minute conference talk exploring Rive and its impact on interactive design. Learn about Rive's capabilities as a next-generation vector graphics and interaction design tool, suitable for both After Effects veterans and newcomers. Discover how Rive differs from Lottie, understand the State Machine concept, and explore its potential for character animation. Gain insights into Rive's render engine, technical problem-solving capabilities, and its relationship with Duolingo. Explore creative constraints, upcoming features, and potential expansion into 2.5D or 3D. Understand Rive's use cases and why the company hired artists. Perfect for designers and developers interested in the future of interactive design and animation.
Syllabus
Intro
What is Rive?
Why Build Rive?
Animating for Interactivity Before Rive
Differences Between Rive & Lottie
What is the State Machine?
Is Rive for Artists or Developers?
Character Animation in Rive
What Technical Problems Does Rive Solve?
Rive's Render Engine
Creative Constraints & Innovation
Graph Editor
Other Tools to Use With Rive
Relationship with Duolingo
Technical Limitations & Upcoming Features
Will Rive Expand to 2.5 or 3D?
Why Did Rive Hire Artists?
Rive Use Cases
Taught by
School of Motion