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Beyond HTML and CSS - Fusing Javascript and Shaders

JSConf via YouTube

Overview

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Explore the future of web UI programming in this 26-minute JSConf EU 2014 talk by Rik Arends. Discover OneJS, an open-source JavaScript superset that integrates shader GLSL and reactive programming syntax, making GPU power accessible to UI designers and programmers. Learn how this innovative approach can achieve 60fps on mobile devices and move beyond the limitations of HTML, CSS, Canvas, and SVG. Delve into topics such as GPU utilization, parallelization, shaders, symbolic expressions, and interactive shaders. Gain insights into domain-specific languages, type inferencing compilers, and constraint layouts. Access the OneJS GitHub repository, presentation slides, and additional resources to further your understanding of this groundbreaking technology that fuses JavaScript and shaders for advanced graphics and UI programming.

Syllabus

Intro
Why the GPU
Parallelization
First Principles
Efficiency
Shaders
Classes
Symbolic Expressions
Drawing a Triangle
Interactive Shaders
DSLs
Type inferencing compiler
Constraint layouts

Taught by

JSConf

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