Overview
Learn the fundamentals of manual rigging in Blender 4.0 with this comprehensive video tutorial. Explore essential concepts such as parenting basics, armature creation, bone naming conventions, and symmetry tools. Master techniques for creating legs, shoulders, and arms, and understand the importance of proper bone parenting. Dive into advanced topics like automatic weight painting, inverse kinematics (IK), deforming vs. non-deforming bones, and custom bone shapes. Discover how to organize your rig with bone collections, implement IK pole targets, and create simplified leg controls. Finish by adding a root bone and customizing bone colors to enhance your rig's functionality and appearance. This tutorial provides a solid foundation in rigging principles, preparing you for more advanced auto-rigging techniques with Rigify.
Syllabus
Intro
Downloads & Early Access
Parenting Basics
Blender Armatures 101
Basic Rigging Practice
Bone Names
Creating the Leg
Creating the Shoulder & Arm
Parenting the body parts
Symmetrize
Automatic Weights
Inverse Kinematics IK
Deforming VS Non-Deforming Bones
Bone Collections
Custom Shapes
IK Pole Target
Simplified Leg Controls
Root Bone
Bone Colors
Congratulations!
Taught by
CGDive