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Explore the fascinating world of 3D rendering in this conference talk from NDC Oslo 2020. Discover how games like Wolfenstein created convincing 3D environments in the 1990s using ray casting techniques. Learn to build your own 3D renderer from scratch using C#, covering essential concepts such as the mathematics behind ray casting, rendering objects at various distances, and implementing basic texture mapping. Dive deep into this one-hour session to gain practical insights into creating immersive 3D worlds with programming.