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Particle Systems in TouchDesigner: Refik Anadol-Inspired Generative Art - Part 1

The Interactive & Immersive HQ via YouTube

Overview

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Explore the fundamentals of creating particle system-based generative artwork inspired by Refik Anadol's immersive installations in this 32-minute tutorial. Learn to set up a basic render pipeline, modify SOP geometry for particle generation, and control particle systems using TouchDesigner's built-in operators without coding. Discover techniques for adding surface attractors to apply attraction forces, emulating complex physics found in Anadol's artworks. Follow along as the instructor guides you through adjusting operator positions, adding shape details, fine-tuning particle movement, and creating center point attractions. Gain insights into the world of new media art and data visualization while developing skills in TouchDesigner for creating stunning visual effects.

Syllabus

- Generative Art in the Style of Refik Anadol
- Adjusting Operator Position and Translate Parameters
- Adding Detail to the Shape
- Modifying Particle Movement
- Adjusting Particle Source
- Fine-tuning the Particle System
- Particle Movement and Randomness
- Attracting Particles to a Center Point
- Modifying the Range for XYZ
- More TouchDesigner and Immersive Content

Taught by

The Interactive & Immersive HQ

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