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Explore the security vulnerabilities in popular Virtual Reality and Alternate Reality games in this 43-minute conference talk from Recon 2019. Delve into the threat models and attack surfaces of VR game titles, uncovering flaws that can lead to remote code execution and allow malicious players to compromise other users' computers during VR interactions. Examine the critical importance of privacy and consent in AR/VR social contexts, and understand why developers must proactively plan against potential abuse in their games. Learn why remote code execution vulnerabilities in AR/VR environments pose particularly significant dangers within online communities.