Discover how to rapidly prototype a VR balloon shooting gallery using VRTK in this 28-minute conference talk from Unite Copenhagen. Explore the fundamentals of VRTK, including camera rigs, interactors, and scene setup. Dive into practical demonstrations with the Farm Scene, Source Container, and Xenia. Learn about external emitters, events, and float actions. Gain hands-on experience with crossbow scripting, including shoot methods, reload mechanics, and rotation. Understand the importance of funding, networking, and documentation in VR development. Master the essentials of VRTK to accelerate your own VR project creation.
Overview
Syllabus
Intro
Camera Rigs
Inter Actors
Farm Scene
Source Container
Xenia
External emitters
Events
Float Actions
Crossbow Script
Crossbow Demo
Shoot Methods
Reload
Rotation
Crank
Shooting
Funding
Networking
Interoffice
Documentation
Taught by
Unity