Overview
Learn how to create touch-reactive surfaces in TouchDesigner using depth map data from a Kinect 2 sensor. Process the depth map to extract position information, enabling interactivity when direct tracking is not feasible. Explore techniques for adjusting distance thresholds, manipulating geometry, creating geometric objects, transforming metaballs, and adding spring effects. Follow along with practical examples and gain insights into implementing this method in installation projects. Enhance your skills in interactive design and immersive experiences through this hands-on tutorial.
Syllabus
- Using a Depth Map in TouchDesigner
- Adjusting the Distance Threshold for Touch Recognition
- Manipulating Geometry
- Creating a Geometric Object
- Transforming the Metaball
- Adding a Spring Effect
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ