Overview
Discover top tips for utilizing the new Pyro SOP solver in Houdini 18 in this comprehensive 48-minute tutorial led by Mark Spevick, Head of 3D VFX at Escape Studios. Learn to set up scenes, work with Pyro Source nodes, understand rasterization, and master the Pyro SOP's Solving tab. Explore features like sparse solver, clip nodes, and OpenCL integration. Delve into shaping, simulation, and rendering techniques, including shader creation and using Mantra. Gain insights on adding wind effects to enhance your pyro simulations. Perfect for VFX artists looking to elevate their fire and smoke effects in Houdini.
Syllabus
Intro
Overview
Setting up the scene
Pyro Source node
Rasterization
Pyro SOP
Solving tab
Sparse solver
Clip nodes
OpenCL
Other features
Shaping
Simulation
Rendering
Shader
Recap
Using Mantra
Adding Wind
Taught by
Escape Studios