Explore the fascinating world of tool-assisted video gaming in this hour-long conference talk from NDC Sydney 2024. Dive into the concept of playing video games with the help of custom-built tools, particularly useful for those with slower reaction times. Learn how to leverage programming skills, specifically C++, to create assistive tools for various games. Discover techniques ranging from utilizing built-in tool support to injecting custom code into games. Gain insights into lower-level systems interactions and see practical examples of tool-assisted gameplay. No prior video game knowledge is required for this introductory-level presentation, making it accessible to developers of all backgrounds interested in the intersection of programming and gaming.
Overview
Syllabus
Playing Video Games One Frame at a Time - Ólafur Waage - NDC Sydney 2024
Taught by
NDC Conferences