Overview
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Explore a groundbreaking algorithm that unifies approaches for both perfect and imperfect information games in this 54-minute video featuring special guest Martin Schmid. Dive into the Player of Games algorithm, which combines guided search, self-play learning, and game-theoretic reasoning to achieve strong performance across various game types. Learn about tree search algorithms, counterfactual value and policy networks, and the unique search procedure employed by Player of Games. Discover how this innovative approach performs in chess, Go, poker, and Scotland Yard, demonstrating its potential as a general-purpose algorithm for diverse gaming environments.
Syllabus
- Introduction
- What games can Player of Games be trained on?
- Tree search algorithms AlphaZero
- What is different in imperfect information games?
- Counterfactual Value- and Policy-Networks
- The Player of Games search procedure
- How to train the network?
- Experimental Results
- Discussion & Outlook
Taught by
Yannic Kilcher