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Player as Performer: Setting the Stage for Your Audience - GDC 2023

GDC via YouTube

Overview

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Explore a 57-minute GDC Level Design Summit session that delves into the art of immersing players into character roles across various game genres. Learn techniques to equip players with the necessary tools for understanding and enjoying character performance within games. Drawing from Evan Hill's experience directing players in linear story games like The Last of Us Part 2 and computer roleplaying games such as Outer Worlds and Torment, gain valuable insights into creating engaging player-character experiences. Discover strategies for setting the stage and guiding your audience to become active participants in the game world.

Syllabus

Player as Performer: Setting the Stage for Your Audience

Taught by

GDC

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