Overview
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore a 57-minute GDC Level Design Summit session that delves into the art of immersing players into character roles across various game genres. Learn techniques to equip players with the necessary tools for understanding and enjoying character performance within games. Drawing from Evan Hill's experience directing players in linear story games like The Last of Us Part 2 and computer roleplaying games such as Outer Worlds and Torment, gain valuable insights into creating engaging player-character experiences. Discover strategies for setting the stage and guiding your audience to become active participants in the game world.
Syllabus
Player as Performer: Setting the Stage for Your Audience
Taught by
GDC