Explore the journey of building Riot Games' internal platform for League of Legends, Teamfight Tactics, and Valorant in this 56-minute webinar. Discover how Ala Shiban and Aaron Torres led a team of 120 people over five years to create an iterative shipping process, while facing immense organizational costs. Learn about the structure of Riot Games' internal platform, the reasons behind its development, and the hidden expenses involved. Gain insights into why next-generation internal platforms need to be adaptive and how this approach can solve some of the most challenging platform engineering problems. Access the presentation slides for additional visual content and join the Platform Engineering Slack community to continue the discussion on adaptive architectures in platform engineering.
Overview
Syllabus
Platform engineering's missing link: adaptive architectures • Ala Shiban & Aaron Torres
Taught by
Platform Engineering