Overview
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Explore the future of virtual worlds in this 51-minute conference talk by Philip Rosedale, founder of Second Life, at Singularity University's Graduate Student Program 2009. Delve into the beginnings of Second Life, the potential impact on the real world, and the challenges of making computers think. Discover how virtual worlds can be used for conferencing, memory enhancement, and content consumption. Learn about the unique social dynamics in Second Life, including natural social balance and gender equality. Examine the economic aspects of virtual worlds, such as microtransactions and making money. Investigate technical aspects like rendering and the use of PowerPoint in Second Life. Gain insights on engaging non-profit organizations in virtual environments and the potential of OpenSim. Conclude with discussions on augmented reality and the future of Second Life.
Syllabus
Intro
The beginnings of Second Life
The future of the real world
Making computers think
Making money
Why use virtual worlds
Conferencing
Memory Palace
Human Presence
Content Consumption
Natural Social Balance
Gender Equality in Second Life
Microtransactions
PowerPoint in Second Life
Rendering in Second Life
How do you get notforprofits to use Second Life
OpenSim
Conclusion
Augmented Reality
Second Life
Taught by
Singularity University