Discover how live electronic music performance tools can revolutionize game audio workflows in this 30-minute GDC 2017 session. Explore GL33K's Matt Piersall's insights on leveraging performance-based techniques to create inspiring and dynamic sound design for games. Learn about innovative approaches that blend live music production methods with game audio development, opening up new creative possibilities for sound designers and audio professionals in the gaming industry.
Overview
Syllabus
Performance Based Sound Design
Taught by
GDC