Explore a conference talk that delves into enhancing self-motion perception in virtual environments through multisensory stimuli. Learn about innovative approaches to improve user experience in virtual reality, gaming, and tele-presence applications when natural walking is not feasible. Discover how adding walking-related auditory, visual, and vibrotactile cues can enhance the sensation of self-motion (vection) and involvement/presence in both seated joystick and standing leaning locomotion interfaces. Examine the findings of a multi-part study using a custom-designed foot haptics system, which demonstrates the benefits of incorporating footstep sounds, simulated bobbing head-motions, and vibrotactile feedback under participants' feet. Understand the comparative advantages of standing leaning over seated joystick control and the limitations of combining standing leaning with minimal walking-in-place procedures. Gain insights into the potential of sensory substitution approaches for improving navigation in larger virtual environments and computer games.
On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli
Association for Computing Machinery (ACM) via YouTube
Overview
Syllabus
On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory ...
Taught by
ACM SIGCHI