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Explore the concept of "bad games" in this 50-minute conference talk from Notacon 10. Delve into the world of kitsch in video games, examining notable examples like BioShock Infinite, ET for Atari, Jurassic Park Trespasser, and Desert Bus. Analyze gameplay mechanics, design choices, and the fine line between intentional and unintentional bad game design. Discover the role of game jams in creating unconventional experiences and investigate the relationship between input and output in game development. Gain insights into the artistic value of "bad" games and their potential to evoke a sense of the sublime in players.