Explore the concept of "bad games" in this 50-minute conference talk from Notacon 10. Delve into the world of kitsch in video games, examining notable examples like BioShock Infinite, ET for Atari, Jurassic Park Trespasser, and Desert Bus. Analyze gameplay mechanics, design choices, and the fine line between intentional and unintentional bad game design. Discover the role of game jams in creating unconventional experiences and investigate the relationship between input and output in game development. Gain insights into the artistic value of "bad" games and their potential to evoke a sense of the sublime in players.
Overview
Syllabus
Introduction
What is Kitsch
BioShock Infinite
ET for the Atari
ET Gameplay
Jurassic Park trespasser
Octodad
Big Rigs Over the Road
Desert Bus
Glorious Train
Game Jams
Click Play
Glorious Trainwreck
Anna Anthropy
Glorious Train wrecks
Input vs Output
Bad Painting
An encounter with the sublime