Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3
Freya Holmér via YouTube
Overview
Syllabus
- Intro
- Recap
- Multi-light support assignment 2
- .cginc include files
- Multiple passes
- Macros
- Unity's lighting macros
- Questions
- Garden of the sea example
- Color/Albedo texture
- Normal maps & tangent space
- Questions
- Normal map intensity
- Height/Displacement maps
- Vertex shader texture sampling
- Vertex offset & mesh normal caveats
- Questions
- The importance of ambient light
- Basic ambient light
- Image-based lighting IBL
- Skybox shader
- Rectilinear skybox sampling
- Diffuse IBL
- Specular IBL
- Outro
Taught by
Freya Holmér