Overview
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Explore the latest developments in embedded graphics processing in this 30-minute conference talk. Delve into the rapid changes occurring in the embedded GPU space, including the introduction of new standards like Vulkan and emerging applications such as VR and wearables. Examine how these advancements are impacting GPU hardware and the software ecosystem, addressing challenges like low latency output for VR and power optimizations for wearables. Learn about the implementation of legacy standards like OpenGL on top of Vulkan stacks. Compare various GPUs and their Linux support, contrasting vendor-provided drivers with those developed by the Linux community. Gain insights into the benefits and drawbacks of each approach, and understand the broader implications of open-source development in this field. The talk covers key players like Intel, AMD, Nvidia, Imagination, Qualcomm, Broadcom, and Vivante, as well as topics such as OpenCL and the importance of open-source initiatives in the embedded graphics landscape.
Syllabus
Intro
Intel
AMD
Nvidia
Imagination
Qualcomm
Broadcom
Vivante
OpenCL
The bigger picture
Why opensource
Questions
Taught by
Linux Foundation