Overview
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Explore network manipulation techniques in video games through this 44-minute conference talk. Delve into topics such as latency math, TCP vs UDP, input prediction, lag compensation, privacy concerns, and QoS statistics. Learn about using custom firmware like Tomato, setting bandwidth limits, and implementing "nerfing" techniques. Gain insights into the future of network manipulation in gaming and understand the potential consequences. Discover practical methods for identifying host IPs and whitelisting gaming consoles. Engage with references and a Q&A session to deepen your understanding of this complex subject in the realm of information security and online gaming.
Syllabus
Intro
Never underestimate InfoSec people.
About Me
Latency Math
Series of Tubes
Bars and Delay
TCP vs UDP
Input Prediction
Input/Lag Compensation
It's Elastic
Privacy
Netflow
Tomato Firmware
Cstats and Rstats
QoS stats
How to get host?
Whitelist Xbox IP
Set your Bandwidth
Nerfing Time (Qwossing)
Future?
Uh oh he means serious stuff
Scare him in his place
References
Questions