Overview
Explore the challenges and solutions of building multiplayer games in this 55-minute conference talk from Devoxx Poland 2019. Dive into the world of real-time game development, comparing HTTP and WebSocket protocols, and discover how RSocket can simplify the process of creating networked applications. Learn to build a multiplayer Pac-Man game while examining various communication models, back-end and front-end considerations, and protocol choices. Gain insights into JVM setup, interaction modes, and Spring Messaging integration, ultimately understanding the advantages and potential drawbacks of using RSocket for multiplayer game development.
Syllabus
Intro
For Whom?
Agenda
MULTIPLAYER
Step 2: Location
Step 3: Updates
Real Enterprise
To Summarize
Back-end
Front-end
PROTOCOLS
Why NOT HTTP?
HTTP BACKPRESSURE
Why WebSocket?
Why NOT WebSocket?
Existing Solutions
Development
Where it is good
WHAT IF
JVM Setup
Interaction modes
Notable Features
To Respond
Data Type
Java
SPRING-MESSAGING
Scenario
Disadvantages
Summary
Taught by
Devoxx