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Moss - Design Before Sound

GDC via YouTube

Overview

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Explore the crucial role of sound design in creating emotional connections with characters and story through a case study of the game 'Moss' in this 30-minute GDC talk by Polyarc's Stephen Hodde. Delve into the importance of compelling audio elements in game development and learn how they contribute to forming meaningful bonds with players. Gain insights into the creative process behind crafting immersive soundscapes that enhance storytelling and character development in video games.

Syllabus

'Moss': Design Before Sound

Taught by

GDC

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