Overview
Syllabus
EJ Hassenfratz : With the addition of the new mixing middle control rig, the cinema 4d are 21. You now have this really powerful way to be able to control and add on to existing Mixamo mocap animation. Let's check it out.
Music : [intro music]
EJ Hassenfratz : And this video, I'm going to break down the mix and those control rig and how it gives you a crazy amount of control over your mix and mil animation. Now, if you want to follow along, be sure to check the description and you'll find a link to download some of the project files. If you want to learn more about the whole workflow of how to use Mixamo animations and rig up your characters using Maximo, be sure to also check out the article on school emotion, that link will also be in the description. All right. So here we are on maximo.com and basically what this is is a it's it's magic. Basically. That's what it is. It allows you to, uh, RigUp and apply motion capture animation to either a preset model that you can download from Maximo, or you can upload your own characters and models and rig it using Maximo and apply all different kinds of fun mocap animations to it.
EJ Hassenfratz : So, one thing to know is that if you have an Adobe creative cloud subscription, you have Mixamo, which is really, really awesome. So let's go ahead and we're just going to use a character that is on mix mode. So I'm just going to go to this character tab here. We've got all these just really beautiful look at all this great stuff. We've got a little parasite man with the needs to see the dentist, uh, all the, all these, uh, pre-bill characters. Uh, but basically what I'm going to do is I'm going to use this X spot. And again, you can actually upload your own character and rig it. And if you want to know more about that, be sure to check out the article on school motion, all about Mixamo rigging. So be sure to check that out. It's pretty intense in depth, uh, covers all you need to know about it, but we're just going to use this little X-bar character for now.
EJ Hassenfratz : So now that you have your character, you upload one, you can then go to the animations tab. And this is where the real fun happens is you can now apply animation to it. And the dancing ones are always the most fun. You can really spend a lot of time getting lost in all of the different, uh, mocap animations here, but there's just a huge library of stuff. Uh, so what we can do is we can actually use this search bar and maybe we just want a plain old walk cycle. Uh, and maybe we want this sassy little sassy walking cycle where you can have this just animate in place. Or if we uncheck that we can have this kind of walk across the screen. There's also some other settings here, which, uh, overdrive is just, you know, how fast or how slow that walk is.
EJ Hassenfratz : The stride is how wide the stride is, are big, the strategies, and then the, uh, character I'm space is very important. If this is too low, your arms, are you just going to go and intersect with your body? Never a good thing, but we can go ahead and click in this viewport little area here. We've got the rotates option activated, and we can adjust this character arm space. So we don't have any intersecting going on, which is always a good, we can use the pan tool and the zoom tool. And there's just so much cool stuff you can do inside mixed mode. But once you have your animation applied to your character, you can go ahead. Let me just pause this and download it. Okay. So what you're going to be prompted is these with these downloads settings, and basically all you need to do is just leave this as it is.
Taught by
School of Motion