Explore the impact of gamification and health wearables on physical activity in this insightful presentation by Zia Hydari. Delve into research findings that challenge common assumptions about the effectiveness of leaderboards in promoting healthy behaviors. Discover how sedentary individuals unexpectedly benefit more from gamification than highly active users, with sedentary participants increasing their daily steps by 15% compared to a 5% decrease for active users. Examine the nuanced effects of leaderboard size and ranking on different user groups, and consider the potential role of non-competition dynamics in shaping these outcomes. Gain valuable insights into the complex relationship between technology, motivation, and health behaviors, essential for anyone interested in digital health interventions or the application of gamification in wellness programs.
Overview
Syllabus
Miles to Go Before I Sleep | Gamification, Health Wearables, and Activity
Taught by
Data Science Dojo