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Meshes Simplified – Going from 3ds Max to Unity - Unite Now 2020

Unity via YouTube

Overview

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Learn how to retopologize a high-poly mesh and optimize it for Unity in this comprehensive tutorial led by a Unity Certified Instructor. Follow along with a series of mini-challenges that guide you through the process of simplifying meshes, from 3ds Max to Unity. Discover how to set up a Unity project, install and configure the FBX Exporter, and troubleshoot common issues. Explore the concept of Level of Detail (LOD) and learn to create LODs in 3ds Max for improved performance in Unity. Gain valuable insights from 3D Artist & Educator Stephen Studyvin and Education Global Program Manager Sandeep Kulkarni as they demonstrate essential techniques for optimizing 3D models for game development.

Syllabus

Intro
Meshes Simplified
Set up Unity Project Step 1 of 2 Download the Unity Project
Set up Unity Project Step 2 of 2 Open the Unity Project
FBX Exporter Getting Started
3ds Max to Unity Challenges 1 of 3 Install FBX Exporter and FBX Integration
FBX Exporter Setup Step 1 of 3 Open the Package Manager
Install the FBX Exporter
FBX Exporter Setup Step 3 of 3 Setup the FBX Exporter Integration
A Few Limitations: Getting Started with the FBX Exporter
Tips to Troubleshooting: Problem Solving the FBX Exporter
3ds Max to Unity Challenges 2 of 3 Import a cube prefab model
Level Of Detail (LOD) What are LODs?
3ds Max to Unity Challenges 3 of 3 Create LODs in 3ds Max

Taught by

Unity

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