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Making Giants - The Building

School of Motion via YouTube

Overview

Learn to design a building for a short film using Adobe Illustrator and Cinema 4D in this detailed tutorial. Begin by analyzing reference images and blocking out the basic shape in Illustrator. Ensure proper proportions by measuring the placeholder building in Cinema 4D and recreating those dimensions in Illustrator. Set up a grid system for easier symmetry and design. Use tools like the rectangle tool, direct selection tool, and snapping to grid to create and refine the building's shape. Follow along as the instructor demonstrates techniques for maintaining consistency between software and achieving the desired look for the imposing structure.

Syllabus

Music :
Joey Korenman :
Joey Korenman : Um, and one thing that occurred to me was, you know, this building here is very tall and skinny. And if I hop back into Cinema 4D for a second, you can see that the way this frame is blocked out, this building, isn't really that skinny, you know, it's a little bit fatter and bigger, and I want to make sure that the building I designed in illustrator, uh, still has the same proportions so that, you know, when I pop it back in and get rid of this placeholder building, it all makes sense. What I'm going to do is actually select this building here, and I'm going to select one of these polygons, right? So I'm in polygon mode. I just select that one. And Cinema 4D down here tells me the exact size of that polygon. Okay. So it's a 73 by 2 48. So why don't we just round up, we'll say 75 by two 50.
Joey Korenman : All right. So just remember those numbers, 75 by two 50, and I'm going to grab my rectangle tool and I'm going to, double-click in illustrator, right? If you do that, this pops up and the width can be 75 and the height can be two 50. And now what this gives me is a rectangle with the exact same proportions are pretty darn close to what we were using in Cinema 4D. So what I'm going to do is, uh, actually invert the stroke in the fill here. So I've got this nice little guide. Okay. Um, I'm going to make a new layer here. I'm going to actually call this guide and I'm going to cut it off of the building, cut that shape off the building layer and paste it into the guide layer. And the next thing I want to do is I want to be able to design on a grid.
Joey Korenman : It's going to make life a lot easier in terms of, um, making sure that there's symmetry and things like that with the building. So what I'm going to do is, uh, go to my view menu and I'm going to turn on show grid. And then I'm also going to turn on snap to grid. And what I want to do is move this guide, right? So that the one of these corners is right on a grid point. Okay. And then I want to come down here and I basically just want to cheat this cheat, these points over. So I'm hitting the, a key to go to this direct selection tool, which lets me select individual points. And then I can grab those points and just pull them. And they will snap to the grid because I have snap to grid turned on. If they're not snapping, make sure you have snap to grid turned on, and then I can do the same thing on these points on the side.
Joey Korenman : So I'm gonna select this point, come up here, select this point. And then I'm just going to move them just a little bit. And this one, didn't move somebody to move that one individually. And so now I've got a shape that's pretty much the right size. Um, it's, it's very, very, very close to the size of the polygon that we measured in Cinema 4D, but everything's on a grid now. Okay. And so this is going to make it a little bit easier to do symmetry and this would, this would actually be a lot easier if, uh, I've made this a little bit bigger. I'm gonna hold shift so I can make it the right size. And you see what I'm doing. I'm looking for these thicker grid lines. And I basically want to make this so that I want to make it big enough so that it takes up, you know, 1, 2, 3, 4 of these big kind of areas.

Taught by

School of Motion

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