Overview
Dive into a 33-minute Unite 2022 conference talk exploring the development process behind Alba: A Wildlife Adventure. Learn how ustwo Games created custom tools and technology to build a performant open-world game for low-end mobile devices. Follow Lead Programmer Manesh Mistry as he guides you through crucial dos and don'ts, covering topics such as world generation, performance optimization, foliage rendering, and LOD systems using Burst and Jobs. Discover insights on tackling hard-to-profile areas, implementing the photography mechanic, and developing custom analysis tools. Gain valuable lessons learned from the project, applicable to your own game development endeavors.
Syllabus
Intro
usTwo overview
Alba: A Wildlife Adventure introduction
World generation
Performance challenges
Foliage rendering
Burst and Jobs driven LOD
Hard to profile areas
Photography mechanic
Miscellaneous improvements
Custom analysis tools
Lessons learned
Taught by
Unity