Overview
Learn advanced NES programming techniques for creating splitscreen scrolling effects and utilizing Sprite 0 Hit detection. Explore the challenges of implementing splitscreen on the NES's single tilemap system and discover solutions using Mapper 3's line IRQ and Sprite 0 Hit for other mappers. Dive into detailed code explanations and walkthroughs to master these complex concepts. Access accompanying text lessons and source code from the instructor's website for comprehensive learning. Gain valuable insights into assembly programming across multiple CPU architectures, complementing the instructor's book on Z80, 6502, 68000, 8086, and ARM assembly.
Syllabus
Introduction
Splitscreen scrolling
Sprite 0 hit
Code explanation
Code walkthrough
Outro
Taught by
ChibiAkumas