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Splitscreen Scrolling and Sprite 0 Hit on the NES - Lesson P43

ChibiAkumas via YouTube

Overview

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Learn advanced NES programming techniques for creating splitscreen scrolling effects and utilizing Sprite 0 Hit detection. Explore the challenges of implementing splitscreen on the NES's single tilemap system and discover solutions using Mapper 3's line IRQ and Sprite 0 Hit for other mappers. Dive into detailed code explanations and walkthroughs to master these complex concepts. Access accompanying text lessons and source code from the instructor's website for comprehensive learning. Gain valuable insights into assembly programming across multiple CPU architectures, complementing the instructor's book on Z80, 6502, 68000, 8086, and ARM assembly.

Syllabus

Introduction
Splitscreen scrolling
Sprite 0 hit
Code explanation
Code walkthrough
Outro

Taught by

ChibiAkumas

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