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Explore an innovative approach to automating Nintendo Entertainment System gameplay in this 28-minute conference talk from Strange Loop 2013. Discover how Tom Murphy VII uses lexicographic ordering and time travel techniques to create a program that learns to play NES games by observing human gameplay. Delve into the algorithm's ability to deduce winning strategies and search for optimal button-press sequences across various games. Witness both impressive and amusingly flawed results as the speaker demonstrates the system's performance on multiple titles. Gain insights into this general approach that works on dozens of games without modification, showcasing the potential of AI in classic gaming automation.