Exterior Rendering and Vegetation Look Development in Unreal Engine - Webinar
Unreal Engine via YouTube
Overview
Explore techniques for creating realistic exterior environments and vegetation in Unreal Engine during this informative webinar. Discover how to generate fast, realistic vegetation for look development as Epic Games' Daryl Obert guides you through the process. Learn to utilize HDRI images for lighting, simulate wind effects in trees and grass, paint and scatter small details, create LODs, and enhance realism with ray tracing. Gain insights from XFrog's Stewart McSherry as he demonstrates specialized vegetation tools. Master essential skills including setting up reflection actors, configuring lighting and atmospheric fog, adjusting game settings, working with projection maps and post-process volumes, and developing vegetation materials using the Material Editor. Dive into advanced techniques such as fuzzy shading, normal map adjustments, and world position offset. Explore practical applications through demonstrations of Pivot Painter, ExFrog, and landscape creation using the Foliage Tool.
Syllabus
Intro
Setup
Reflection Actors
Lighting Settings
Atmospheric Fog
Game Settings
Projection Map
Post Process Volume
Vegetation Look Development
Material Editor
Fuzzy Shading
Adjusting Normals
World Position Offset
Presentation
Xfrog Demo
Pivot Painter Demo
ExFrog Demo
Landscape Demo
Foliage Tool
Taught by
Unreal Engine