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Explore the evolving cinematic development process behind 'Baldur's Gate 3' in this 54-minute GDC 2024 talk. Join Jason Latino, cinematic director at Larian Studios, as he delves into the initial vision for the game's cinematics and tracks pivotal moments that necessitated changes in tools, team dynamics, and overall approach. Gain insights into how the ambitious scale and reactivity of the game demanded constant adaptation and reevaluation of fundamental principles. Learn about the final challenge of bringing the release date forward by a month and how the team navigated this pressure. Discover valuable lessons on flexibility and innovation in game development, particularly in creating cinematics for complex, reactive narratives.