Explore the practical applications of Dependency Injection and Meta State Machine design patterns in C++14 by creating a web-based match-3 game. Learn how to leverage Emscripten and experimental libraries like Boost.DI and Boost.MSM-lite to develop cross-platform games and applications with minimal maintenance and robust testing support. Discover the benefits of Dependency Injection in C++, including object creation without macros or reflection, compile-time guarantees, and improved performance. Dive into the advantages of experimental Boost.MSM-lite, such as faster compilation times, smaller executable sizes, and enhanced performance compared to traditional Boost.MSM. Gain valuable insights into creating efficient, maintainable C++14 code for web applications and games while mastering advanced design patterns and techniques.
Overview
Syllabus
Kris Jusiak: Let's make a web match-3 game in C++14
Taught by
CppNow