Overview
Syllabus
Intro
What is Kingdoms and Castles?
Development Overview
First Indie Game - Cannon Brawl
Market Fit Testing - Cannon Brawl
Market Fit Testing - Kingdoms and Castles
3 Months In - Testing with Steam Greenlight
Art Style Rework
Player Fantasy - Examples
Player Fantasy - Kingdoms and Castles
Inventing Design Takes Time
Inventing Design - An Example
Use Existing Metaphors
Simple Primitives
UV Cheating
Bonus of Simplicity
Studio Culture - No Crunch
Crunch Hurts Strategic Decision Making
A Thought Experiment
Tactical Decision Pitfalls
Evaluating strategically
Games Without Crunch
Marketing - Youtube Wins
Community - Discord
Shape the Space
Disclaimer
Taught by
GDC