Overview
Explore the creation of 3D levels using SceneKit and the SceneKit Editor in Xcode with this 30-minute iOS Swift 4 game development tutorial. Dive into essential concepts such as materials, lighting, and 3D modeling techniques. Follow along as you build a simple 3D game environment, learning to create and manipulate various objects like balls, boxes, cones, and steps. Discover how to work with the Scene Graph, implement skyboxes, and add dynamic elements such as trees and apples. Gain valuable insights into iOS game development while enhancing your Swift 4 and SceneKit skills.
Syllabus
Introduction
Xcode Cleanup
Ball
Box
Cone
Quarter Steps
Scene Graph
Skybox
Main Scene
Comics Skybox
Adding the Ball
Adding Lights
Adding Trees
Adding Apples
Outro
Taught by
Brian Advent