Overview
Dive into a comprehensive 39-minute video tutorial on XGen for Maya, covering essential tools and techniques for creating realistic hair and fur. Learn to set up collections, create and sculpt guides, utilize modifiers, and integrate XGen grooms with Arnold for Maya. Master the process of assigning shaders, specifically aiStandardHair, to your XGen groom. Explore various aspects including project setup, scene preparation, description configuration, guide manipulation, density control, hair width adjustment, tapering, curve segments, density masking, region/parting maps, and modifier application. Gain practical knowledge on handling XGen quirks, managing guides, and achieving desired hair effects through clumping and noise modifiers. By the end of this tutorial, acquire the skills to create sophisticated hair and fur simulations in Maya using XGen.
Syllabus
Xgen Quirks -
Set Project -
Clean Model and Scene -
Setting up Descriptions -
Creating Guides -
Deletiong Guide -
Hide Show Groom -
Longer and shorter guides -
Sculpt Guides Tool -
Density -
Hair Width -
Tapering -
Curve Segments -
Density Mask -
Region/Parting Maps -
Modifiers -
Clumping Modifier -
Noise Modifier -
Connecting Arnold and Xgen -
Assigning shaders aiStandardHair -
Taught by
FlippedNormals